CookieCreature 16
Source Pathfinder #173: Doorway to the Red Star
Perception +29 (darkvision)
Languages Akitonian, Shobhad
Skills Athletics +31, Intimidation +30, Stealth +30, Survival +29
Str +7, Dex +4, Con +5, Int +2, Wis +5, Cha +4
AC 38; Fort +31; Reflex +26; Will +27;
HP 320
Speed 30 feet
Greatsword +31 (+26, +21) to hit (magical, reach 10, versatile p) 2d10+15 Slashing
Fist +31 (+27, +23) to hit (agile, finesse, magical, nonlethal, reach 10, unarmed) 2d4+15 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Four-ArmedShobhad enforcers have four powerful arms. They can Interact with and manipulate objects or perform combat maneuvers that require a free hand such as grabbing or tripping, even while wielding a two-handed weapon or carrying an object in two hands.
Attack of OpportunityTrigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
FerocityTrigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Brutal BlowsRequirements The shobhad enforcer has at least two free hands
Effect The shobhad enforcer makes a fist Strike against an adjacent creature. If the Strike hits, the enforcer automatically Grapples its target and makes a second fist Strike with the following success conditions.
The second Strike applies the enforcer's multiple attack penalty normally.
Critical Success The target is Stunned 1, and Stupefied 2 for 1 round.
Success The target is Stupefied 1 for 1 round.
Thasteron Blast (magical)Requirements Cookie is within 10 feet of his stove
Effect Cookie adjusts dials, levers, and vents on his stove, causing a gout of searing blue fire to lance out at a single creature in area C2. The targeted creature takes 17d6 fire damage (DC 37 basic reflex save).
Cookie can't use Thasteron Blast for 1d4 rounds as the stove must rebuild its heat and pressure.
In rough Akitonian cities like Seldo, shobhad bruisers and fist-fighters act as protection for businesses and enforcers for crime bosses. Shobhad enforcers are more rare and far more dangerous. In the wilds of Akiton, shobhad enforcers protect wealthy caravans using combat techniques honed and proven over multiple generations to devastate any creature that might mistake the caravan as an attractive target for a raid. "Enforcer" is a loose translation of a word in the Shobhad language that is only granted to a warrior who has proven themselves in combat against one of the deadly threats of the Akitonian desert, such as gluttonworms or ikeshti riveners. Every enforcer is a battle-tested veteran with the scars to prove their prowess.
These four-armed humanoids often live as nomads on Akiton. Self-sufficient and able to construct the equipment they need to survive from natural materials, shobhads traditionally avoid large cities and the smaller people of the planet, except to engage in trade. Some shobhads eschew these traditions, finding life in urban centers to be more appealing. Rifts between these shobhads and those who continue to lead nomadic lives in the Akitonian wilderness sometimes lead to clashes when members of the two societies meet.
Shobhads are highly sought after for their martial expertise, unparalleled knowledge of Akiton's wilds, and unbreakable codes of honor. These warriors may operate independently, in their traditional clans, or in modern mercenary companies that blend ancestral traditions with the needs of modern military freelancers.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.