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Cyclops BodakCreature 7


RareCELargeUndead
Source Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination
Perception +16 (darkvision, lifesense 60 feet)
Languages Abyssal, Cyclops, Jotun
Skills Acrobatics +17, Athletics +13, Intimidation +18, Stealth +17
Str +2, Dex +4, Con +1, Int -2, Wis +5, Cha +5

AC 25; Fort +12; Reflex +15; Will +18;
HP 140 (negative healing)
Speed 20 feet
Immunities death effects, disease, paralyzed, poison, unconscious
Weaknesses Good 10

Fist One Action +16 (+12, +8) to hit (agile, finesse, reach 10) 2d6+4 Bludgeoning + 1d6 Negative

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Lifesense 60 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Flash of Insight Free Action (divination, fortune, occult)

Frequency once per day

Trigger The cyclops bodak is about to roll a d20


Effect The bodak peers into an occluded spectrum of all possible futures. It gets a success (but not a critical success) on the roll instead of rolling.

Sunlight Vulnerability

If exposed to direct sunlight, the cyclops bodak can't use actions with the death trait and it becomes Slowed 1. The slowed value increases by 1 each time the cyclops bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed.

Bodak Spawn (necromancy, occult)

Any humanoid who dies while Drained or Doomed by a cyclops bodak rises as an autonomous Bodak 24 hours after its death.

Death Gaze Two Actions (death, necromancy, occult, visual)

The cyclops bodak stares at a living creature within 30 feet that it can sense with its Lifesense. That creature must attempt a DC 25 fortitude save. If the target becomes Drained, the bodak gains a number of temporary Hit Points equal to 5 times the value of the drained condition the target gained.

Multiple exposures to this ability can increase a creature's drained condition to a maximum of 4. If the cyclops bodak is destroyed, any Doomed condition a creature has gained from Death Gaze are removed.


Critical Success The creature is unaffected.

Success The creature is Drained 1.

Failure The creature is Doomed 1 and Drained 2.

Critical Failure The creature is doomed 1 and Drained 4.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.