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Daemonic RumormongerCreature 22


UniqueNEMediumDaemonFiendHumanHumanoid
Source Pathfinder #162: Ruins of the Radiant Siege
Perception +41 (greater darkvision, true seeing)
Languages Abyssal, Aquan, Common, Daemonic, Infernal
Skills Acrobatics +41, Deception +37, Diplomacy +37, Lore +38, Occultism +38, Thievery +39
Str +6, Dex +9, Con +4, Int +8, Wis +8, Cha +7

AC 48; Fort +34; Reflex +39; Will +36;
HP 350
Speed 45 feet (swim 30 feet)
Immunities death effects, poison
Weaknesses Good 20

Claw One Action +41 (+37, +33) to hit (agile, evil, finesse, magical) 4d8+17 Slashing + 2d6 Evil
Broken Quills One Action +39 (+34, +29) to hit (evil, magical, range increment 40) 2d6+17 Piercing + 2d6 Evil

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Opportune Dodge Reaction

Trigger A creature critically fails a Strike against the Daemonic Rumormonger


Effect The Rumormonger dodges out of the way and uses his momentum to attack and move out of reach. He Strides up to 20 feet and can Strike at any point during this movement; this Strike counts toward the multiple attack penalty on his next turn.

Black Ink Delirium (poison)

Saving Throw DC 38 fortitude

Maximum Duration 4 rounds

Stage 1 3d6 poison damage and Clumsy 2 (1 round)

Stage 2 6d6 poison damage and Confused (1 round)

Breath of Lies Two Actions (acid, evocation, magical, poison)

The Daemonic Rumormonger breathes a torrent of acidic sand and poisoned ink in an 80-foot line, dealing 6d12 acid damage and 6d12 poison damage and exposing victims to his black ink delirium.

He can't use Breath of Lies again for 1d4 rounds.

Whirling Slashes Two Actions

The Daemonic Rumormonger Strides up to his Speed. He can make up to three claw Strikes, each against a different target, at any points during this Stride. His multiple attack penalty applies as usual.


Divine Innate Spells (DC 45, +37 to hit)

4th Level: Dimension Door (At Will)
5th Level: Dimension Door
6th Level: True Seeing (Constant), Water Walk (Constant)
7th Level: Black Tentacles, Spell Turning, Warp Mind



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.