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Dorobu (1-2)Creature 3

Source Pathfinder Society Scenario #1-06: Lost on the Spirit Road
Perception +10 (low-light vision)
Languages Druidic, Senzar, Tien
Skills Athletics +8, Intimidation +6, Nature +10, Survival +10
Str +3, Dex +1, Con +2, Int +0, Wis +4, Cha +1

AC 19; Fort +9; Reflex +6; Will +12;
HP 48
Speed 25 feet

Bite One Action +12 (+7, +2) to hit 1d8+3 Piercing
+1 Striking Wild Claws One Action +13 (+9, +5) to hit (agile, finesse) 2d6+3 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Primal Prepared Spells (DC 19, +12 to hit)

Cantrips (2nd Level): Guidance, Produce Flame, Ray of Frost, Tanglefoot
1st Level: Fear, Heal, Hydraulic Push, Magic Fang

Order Spells (DC 19, +12 to hit)

1st Level: Wild Morph, Wild Shape



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


Shapeshifting humanoids whose true forms resemble foxes.