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Drunken BrawlerCreature 1

Source Pathfinder #151: The Show Must Go On
Perception +4
Languages Common
Skills Athletics +7, Intimidation +3, Society +3
Str +3, Dex +1, Con +3, Int -1, Wis +2, Cha -1

AC 14; Fort +9; Reflex +4; Will +7;
HP 27
Speed 25 feet
Resistances Mental 3

Fist One Action +8 (+4, +0) to hit (agile, nonlethal) 1d4+3 Bludgeoning
Improvised Weapon One Action +6 (+1, -4) to hit (versatile p, versatile s) 1d6+3 Bludgeoning

Drunken Rage One Action (concentrate, emotion, mental)

Requirement The drunken brawler isn't Fatigued or raging;

Effect The drunken brawler begins raging. They gain 4 temporary Hit Points and deal 1 additional damage with fist Strikes. They have a -1 penalty to AC and can't use actions with the concentrate trait unless those actions also have the rage trait. The drunken brawler can still Seek while in a drunken rage. The rage lasts for 1 minute or until the drunken brawler falls Unconscious, whichever comes first. When the drunken rage is over, the drunken brawler is fatigued, loses all temporary Hit Points they received from the rage, and cannot rage again for 1 minute.

Effect: Rage

Improvised Surprise One Action

The drunken brawler uses an Interact action to pick up an improvised weapon within reach and then Strikes with it. The drunken brawler has a +2 circumstance bonus to this attack.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.