🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Ekujae GuardianCreature 2


CGMediumElfHumanoid
Source Pathfinder #146: Cult of Cinders
Perception +8 (low-light vision)
Languages Elven, Mwangi
Skills Acrobatics +7, Athletics +7, Nature +6, Stealth +7, Survival +6
Str +3, Dex +3, Con +0, Int +1, Wis +2, Cha +0

AC 19; Fort +6; Reflex +9; Will +6;
HP 26
Speed 30 feet

Cold Iron Dagger One Action +11 (+7, +3) to hit (agile, versatile s) 1d4+3 Piercing
Silver Dagger One Action +11 (+7, +3) to hit (agile, versatile s) 1d4+3 Piercing
Longbow One Action +11 (+6, +1) to hit (deadly d10, range increment 100, reload 0, volley 30) 1d8 Piercing
Cold Iron Dagger One Action +11 (+7, +3) to hit (agile, thrown 10, versatile s) 1d4+3 Piercing
Silver Dagger One Action +11 (+7, +3) to hit (agile, thrown 10, versatile s) 1d4+3 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Double Slice Two Actions

The Ekujae guardian makes two Strikes against the same target, one with each of their daggers. The guardian combines the damage of any attacks that hit and applies precision damage, resistance, and weaknesses only once. Both attacks count toward the guardian's multiple attack penalty, but the penalty increases only after both attacks.

Sneak Attack

1d6 precision


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Woodland Stride

The Ekujae guardian ignores difficult terrain from plants.


Primal Innate Spells (DC 16, +8 to hit)

Cantrips (1st Level): Dancing Lights, Detect Magic, Disrupt Undead, Tanglefoot



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.