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Disrupt UndeadCantrip 1


NecromancyCantripPositive
Source Pathfinder Core Rulebook
Traditions Divine, Primal
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 undead creature
Saving Throw basic Fortitude

You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also Enfeebled 1 for 1 round.


Heightened (+1) The damage increases by 1d6.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Positive

Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.