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Faerie DragonCreature 2

Source Pathfinder Bestiary
Perception +16 (darkvision)
Languages Common, Draconic, Sylvan, Telepathy 100 Feet
Skills Acrobatics +8, Deception +8, Diplomacy +8, Nature +4, Stealth +10
Str -2, Dex +4, Con +0, Int +2, Wis +0, Cha +2

AC 18; Fort +5; Reflex +12; Will +11;
HP 30
Speed 15 feet (fly 40 feet, swim 20 feet)
Immunities paralyzed, sleep

Jaws One Action +10 (+5, +0) to hit (finesse, magical) 1d4 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy 100 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Breath Weapon Two Actions (arcane, evocation, poison)

The dragon breathes euphoric gas in a 10-foot cone. Each creature in the area must succeed at a DC 18 fortitude save or become Stupefied 2 and Slowed 1 for 1d4 rounds; on a critical failure, the duration is 1 minute.

The faerie dragon can't use Breath Weapon again for 1d4 rounds.

Arcane Spontaneous Spells (DC 18, +10 to hit)

Cantrips (1st Level): Dancing Lights, Ghost Sound, Prestidigitation, Tanglefoot, Telekinetic Projectile
1st Level (4 slots): Grease, Illusory Object, Sleep

Arcane Innate Spells (DC 21, +13 to hit)

2nd Level: Invisibility (Self Only)

Although they are much smaller than their larger dragon cousins, faerie dragons have the many of the same physiological attributes, including long necks, toothy maws, sinuous tails, and sharp claws. They flit about on iridescent butterfly wings, the coloring of which changes based on where they live, giving them a natural camouflage. Unlike their larger kin, an adult faerie dragon remains the same size throughout its lifespan. The only visual clue to the age of a faerie dragon is the sheen on its scales, a glimmer that becomes more lustrous the older it gets.

Faerie dragons usually exhibit pleasant and good-natured temperaments, though they have a mischievous streak that leads them to play tricks on those around them. In search of an amusement, they prefer harmless annoyances to wounding malice. While often spontaneous, they may also spend months if not years planning the perfect prank. Especially responsive targets endear themselves to faerie dragons and may create a lifelong bond. A faerie dragon's reputation as a trickster leads many to associate them with fey, with whom the tiny dragons have cordial relationships.

Peaceful by nature, faerie dragons do not enjoy confrontation. If faced with hostility, they prefer to remain at a distance and breathe euphoric gas at their foes, diffusing the skirmish by creating an atmosphere of bliss. If conflict escalates, they target their opponents with spells, using their renowned trickery to escape. If their companions are in danger, however, their desire to remain out of combat changes. Faerie dragons protect their friends by any means available, including physical combat.

Sometimes as faerie dragons grow older, their connection to the First World grows stronger. In addition to growing more lustrous and vibrant in appearance, these faerie dragons gain an increasing amount of magical primal power. Such faerie dragons increase in strength as appropriate-a faerie dragon of 20th level or even higher is possible, but it is exceptionally unusual to encounter a faerie dragon of 9th level or higher beyond the most remote regions of the First World. When creating a more powerful faerie dragon, change its tradition to primal and grant it a number of primal spells known appropriate for a druid of its level. Faerie dragons don't grow much larger, regardless of how powerful they become. Those who would seek to torment or vex a faerie dragon would do well to consider this, as it's often difficult to tell how powerful one of these tiny dragons truly is at a simple glance!



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.