Firebrand Ancient Brass DragonCreature 17
Source Pathfinder Blog
Perception +30 (darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 60 feet)
Languages Auran, Common, Draconic, Gnomish, Halfling, Sphinx, Speak With Animals
Skills Acrobatics +29, Athletics +33, Deception +29, Diplomacy +31, Intimidation +29, Society +30
Str +7, Dex +5, Con +6, Int +4, Wis +4, Cha +5
AC 41; Fort +32; Reflex +31; Will +32; +1 status to all saves vs. magic
HP 345
Speed 50 feet (burrow 40 feet, fly 150 feet)
Immunities fire, paralyzed, sleep
Jaws +34 (+29, +24) to hit (fire, magical, reach 15) 3d10+17 Piercing + 3d6 Fire
Claw +34 (+30, +26) to hit (agile, magical, reach 10) 3d10+17 Slashing
Wing +32 (+27, +22) to hit (magical, reach 15) 2d12+15 Slashing
Battle Cry
Trigger The Brass Dragon rolls initiative.
Effect The Brass Dragon roars out a mighty challenge and attempts to Demoralize a creature it can see.
Bravo's DeterminationTrigger A foe's Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.
Your confidence borders on self-delusion, but it keeps you going against overwhelming odds. Attempt a Deception check against the attack DC of the triggering Strike. You take a penalty to this check equal to twice your wounded value, if any. If the triggering attack was a critical hit, use the result one degree of success worse than what you rolled.
Critical Success You avoid being knocked out and remain at 1 Hit Point.
Success You avoid being knocked out and remain at 1 Hit Point, but you increase your Wounded value by 1.
Frightful Presence (aura, emotion, fear, mental)90 feet Aura DC 37 will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Wing DeflectionTrigger The dragon is targeted with an attack.
Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.
Breath Weapon (arcane, evocation, fire, enchantment, incapacitation, sleep)The brass dragon breathes in one of two ways.
The dragon can't use Breath Weapon again for 1d4 rounds.
- Flame The dragon breathes fire in a 100-foot line that deals 16d6 fire damage (DC 41 basic reflex save).
- Sleep Gas The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone must succeed at a DC 41 fortitude save or fall Unconscious for 1d6 rounds, or 1 minute on a critical failure.
Frequency three times per day.
Effect The dragon calls upon the desert wind. This has the same effect as Gust of Wind (DC 39 fortitude) but in a 60-foot cone. A creature that fails its save is also blinded until the end of its next turn (or for 1 minute on a critical failure).
Draconic FrenzyThe dragon makes two claw Strikes and one jaws Strike in any order.
Draconic MomentumWhen the dragon scores a critical hit with a strike, it recharges Breath Weapon.
Arcane Innate Spells (DC 39, +29 to hit)
2nd Level: Speak with Animals (Constant)
Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, delighting in the naive customs of these diminutive races without showing them haughtiness or scorn. While they may seem merely curious, brass dragons engage in this sort of conversation with the goal of keeping up to date on regional politics so they can anticipate future conflicts. Along the way, they create extensive information networks that begin with their own allies but stretch across all levels of humanoid society-networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality.
These carefree dragons value independence and feel that all creatures deserve to live as they please, provided they don't harm others. They are emotional creatures and tend to have short attention spans, sometimes falling victim to depression in their twilight years. To combat this, some brass dragons keep pets and houseplants that they can care for.
Though they may seem childlike in their curiosity concerning mortal affairs, a brass dragon's prowess in battle is no laughing matter. A brass dragon whose territory or allies are threatened is a terrifying foe indeed, quick to shed their innocent guise and unleash their terrifying might upon evildoers.
Most brass dragons live in desert climates, and while they keep their lairs hidden, they often build near humanoid settlements.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FireEffects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.