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Follower of ShumfallowCreature -1

Source Punks in a Powder Keg
Perception +6 (darkvision)
Languages Common, Druidic, Sylvan, Speak With Plants (fungi Only)
Skills Athletics +2, Nature +4, Stealth +5
Str +0, Dex +3, Con +1, Int -1, Wis +0, Cha -1

AC 15; Fort +5; Reflex +7; Will +2;
HP 8
Speed 25 feet

Fist One Action +6 (+2, -2) to hit (agile, finesse) 1d6 Bludgeoning
Spore Pod One Action +7 (+2, -3) to hit (range increment 30) 1d4 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Verdant Burst (healing)

When a follower of Shumfallow dies, a burst of primal energy explodes from its body, restoring 1d8 #Hit points Hit Points to each fungus creature in a 30-foot emanation. This area is filled with fungi, becoming difficult terrain. If the terrain is not a viable environment for this fungi, they wither after 24 hours.

Change Shape One Action (concentrate, polymorph, primal, transmutation)

The follower of Shumfallow transforms into a Small giant mushroom or patch of fungi. This ability otherwise uses the effects of Tree Shape.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Pack Attack

A follower of Shumfallow's Strikes deal an additional 1d4 damage to creatures that are within the reach of at least two of the follower's allies.


A creature that takes damage from a follower of Shumfallow's spore pod Strike must succeed at a DC 15 fortitude save or take 1 Persistent Poison Damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (or 10 feet, on a critical failure).

Primal Innate Spells (DC 14, +6 to hit)

4th Level: Speak with Plants



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A creature with this trait is a member of the leshy ancestry.