🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Forged BonesCreature 3


UncommonLELargeSkeletonUndead
Source Pathfinder Society Scenario #3-10: Delve the Pallid Depths
Perception +10 (darkvision)
Languages Dwarven, Necril, Undercommon
Skills Acrobatics +9, Athletics +10, Intimidation +9
Str +3, Dex +2, Con +3, Int -1, Wis +1, Cha +0

AC 17; Fort +12; Reflex +9; Will +6;
HP 40 (negative healing)
Speed 30 feet
Immunities death effects, disease, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

War Axe One Action +10 (+5, +0) to hit (dwarf, sweep, two hand d12) 1d8+7 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Forge-Flame Breath Two Actions (divine, evocation)

The forged bones calls on the power contained in its mask to shoot a burst of forge-hot flames at intruders, dealing 3d6 fire damage in a 15-foot cone (DC 17 basic reflex save).

The forged bones can't use Breath Weapon again for 1d4 rounds.


Divine Innate Spells (DC 17, +9 to hit)

1st Level: Bane
2nd Level: Reaper's Lantern



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Skeleton

This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.