🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

BaneSpell 1


EnchantmentMental
Source Pathfinder Core Rulebook
Traditions Divine, Occult
Cast Two Actions (somatic, verbal)
Area 5-foot emanation
Target enemies in the area
Duration 1 minute
Saving Throw Will

You fill the minds of your enemies with doubt.

Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.

Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.

Bane can counteract Bless.

Spell Effect: Bane


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.