GallowdeadCreature 15
Source Pathfinder Book of the Dead
Perception +27 (darkvision)
Languages Common, Necril
Skills Acrobatics +27, Athletics +29, Intimidation +26, Stealth +27
Str +8, Dex +4, Con +5, Int +2, Wis +4, Cha +5
AC 37; Fort +28; Reflex +25; Will +27;
HP 280 (negative healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious
Spiked Chain +31 (+26, +21) to hit (disarm, reach 20, trip) 3d8+14 Slashing
Claw +29 (+25, +21) to hit (agile) 3d12+14 Slashing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Eyes of the TyrantGallowdead are the eyes and ears of the Whispering Tyrant, so Tar-Baphon can see through them at any time as long as they're on the same plane of existence as him.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Aura of Whispers (auditory, aura, divine, enchantment, fear, mental)30 feet Aura
A gallowdead is surrounded by an aura of blasphemous whispers. A creature who hears them understands them to be mutterings of its most closely guarded secrets and private failings laid bare. A creature that first enters the area must attempt a DC 34 will save. Regardless of the result of the saving throw, the creature is temporarily immune to aura of whispers for 1 minute. The frightened condition from this aura can't be reduced while in the aura.
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature is Frightened 2 and Stunned 1.
Critical Failure The creature is Frightened 3 and Stunned 3.
Chains of the DeadThe spiked chain of a gallowdead is wrapped around and through their body, imbuing it with foul necromantic powers. The spiked chain can't be disarmed, deals an additional weapon die of damage, and has a greater reach while wielded by the gallowdead.
Gallow Curse (curse, divine, necromancy)Those who destroy gallowdead are subject to a powerful death curse. When a creature reduces a gallowdead to 0 HP, the creature must attempt a DC 34 will save. A creature that fails this saving throw is Doomed 1 and can't remove the condition until the curse has been lifted.
Chain CaptureTrigger The gallowdead critically hits a target with their spiked chain
Effect The gallowdead attempts an Athletics check to Grapple the target. On a success, the gallowdead can also pull the target adjacent toward them to the distance the gallowdead chooses. Most often, a gallowdead chooses to pull a creature close enough that it's in their reach and out of defensive position, but so the creature still can't reach the gallowdead's body. At the start of the gallowdead's next turn, if the target hasn't Escaped, the target takes the damage of a spiked chain Strike, and the chain releases the creature.
Charge Chain (divine, necromancy, negative)Frequency once per round
Effect The gallowdead imbues their chain with necromantic power. The gallowdead chooses to make their next Strike with the chain this turn either deal an additional 4d6 negative damage or have 120-foot reach.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.