🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

GhonhatineCreature 10


CELargeAberration
Source Pathfinder Bestiary 2
Perception +19 (darkvision, scent (imprecise) 30 feet)
Languages Undercommon
Skills Athletics +21, Intimidation +19, Stealth +19
Str +7, Dex +3, Con +6, Int -2, Wis +5, Cha +3

AC 30; Fort +22; Reflex +17; Will +19;
HP 175
Speed 35 feet
Immunities disease
Resistances Acid 10

Jaws One Action +23 (+18, +13) to hit (reach 10) 2d12+10 Piercing
Claw One Action +23 (+19, +15) to hit (agile, reach 10) 2d10+10 Slashing
Vomit One Action +19 (+14, +9) to hit (acid, range increment 20) 5d6 Acid

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Stench (aura, olfactory)

30 feet Aura


A creature entering the aura or starting its turn in the aura must succeed at a DC 26 fortitude save or become Sickened 1 (plus Slowed 1 for as long as it's sickened on a critical failure).

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Effect: Stench

Feed One Action (manipulate)

Requirements The ghonhatine is adjacent to the corpse of a creature that died within the last hour


Effect The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains Fast Healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once.

Effect: Ghonhatine Feed

Fleshgout (disease)

A ghonhatine's vomit carries an awful disease that, over time, can cause a suffering creature's flesh to develop painful boils that eventually slough away, leaving gaping wounds

Saving Throw DC 28 fortitude


Stage 1 carrier with no ill effect (1d4 hours)

Stage 2 Enfeebled 1 and Drained 1 (1 day)

Stage 3 Enfeebled 2 and Drained 2 (1 day)

Stage 4 enfeebled 2 and Drained 3 (1 day)

Stage 5 Drained 4, enfeebled 2, and Unconscious (1 day)

Stage 6 dead


In transforming xulgaths, drow fleshwarpers sought not to create a new type of creature but to recapture a form of xulgath predecessor believed entirely vanished from Golarion. Ghonhatines are the result-hulking reptilian beasts who prefer to crawl on all fours and tear at their foes with bestial fury.


Horrid abominations reshaped by vile alchemical magic, the two fleshwarps presented here were created by drow, who transform captured elves or xulgaths into twisted monstrosities that can then be loosed to cause havoc and terror.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.