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Giant WaspCreature 3


NLargeAnimal
Source Pathfinder Bestiary
Perception +8 (darkvision)
Languages none
Skills Acrobatics +11, Athletics +9
Str +4, Dex +4, Con +4, Int -5, Wis +1, Cha +1

AC 19; Fort +9; Reflex +11; Will +6;
HP 45
Speed 20 feet (fly 40 feet)

Stinger One Action +12 (+7, +2) to hit (poison) 1d12+4 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Giant Wasp Venom (incapacitation, poison)

Saving Throw DC 19 fortitude


Maximum Duration 6 rounds

Stage 1 no effect (1 round)

Stage 2 Clumsy 2 (1 round)

Stage 3 Paralyzed (1 round)

Implant Eggs One Action

The giant wasp lays eggs in an adjacent creature that is Paralyzed or Unconscious, exposing it to the wasp larva disease.

Wasp Larva (disease)

Saving Throw DC 21 fortitude


Stage 1 carrier with no ill effect (1d6 days)

Stage 2 Drained 1 (1d3 days)

Stage 3 5d6 damage, larva emerges (disease ends)


Giant wasps are much more dangerous but less common than their smaller kin, and-to the relief of those who encounter them-they tend to be solitary.


While the common wasp poses little threat to a hardy adventurer aside from an uncomfortable sting, a large and aggressive swarm of these territorial insects-to say nothing of their oversized kin-can lay low an entire party of heroes. The wasps represented here are of the common variety also known as yellowjackets, but many other sorts of dangerous wasps exist, such as a Garundi variant that swarms in such great numbers that it can decimate entire villages, and the dreaded extraplanar hellwasps, which build their nests within the corpses of their victims.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.