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Gibtas BounderCreature 5


UncommonCNSmallAberration
Source Pathfinder #164: Hands of the Devil
Perception +13 (darkvision, scent (imprecise) 30 feet)
Languages Aklo, (can't Speak Any Languages)
Skills Acrobatics +11, Athletics +12, Intimidation +11, Survival +11
Str +5, Dex +4, Con +2, Int -3, Wis +2, Cha +2

AC 22; Fort +13; Reflex +13; Will +11;
HP 76
Speed 30 feet
Immunities acid
Resistances Bludgeoning 5

Jaws One Action +15 (+10, +5) to hit (deadly d12) 1d8+7 Piercing
Spit One Action +14 (+9, +4) to hit (range increment 30, splash) 1d6 Acid

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Bouncing Slam One Action

The gibtas Leaps toward a Medium or smaller creature, landing in the creature's space and Shoving the creature. If the Shove fails, the gibtas bounces out of the target's square to an adjacent square of the target's choosing.

Pinning Chomp One Action

Requirements The gibtas's last action was a Bouncing Slam and the gibtas successfully Shoved the target


Effect The gibtas attempts to Trip the target of its Bouncing Slam, then makes a jaws Strike against the target. The Trip and Strike both count against the gibtas's multiple attack penalty, but the penalty doesn't increase until after both attacks.


A full-grown gibtas uses its powerful legs and rubbery body to bound great distances. Most gibtases remain solitary, unless bonded with a creature.


This rubbery, spheroid scavenger is nearly all acid-dripping mouth, with five bulbous black eyes and two powerful, gangly legs. A gibtas often forms a bond with a single other creature-usually, a more powerful aberration- and serves this master loyally, if erratically. Creatures who keep a gibtas as a pet or guard soon learn to keep it away from any important possessions they don't want spattered with acid.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.