Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

GlorziaCreature 1

Source Pathfinder Bounty #10: Hillcross Roundup
Perception +7 (darkvision, scent (imprecise) 30 feet)
Languages Common, Goblin
Skills Acrobatics +6, Athletics +7, Intimidation +4, Stealth +6
Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0

AC 17; Fort +9; Reflex +8; Will +5;
HP 34
Speed 25 feet

Fist One Action +10 (+6, +2) to hit (agile, nonlethal) 1d4+4 Bludgeoning
Bastard Sword One Action +10 (+5, +0) to hit (two hand d12) 1d8+4 Piercing
Javelin One Action +8 (+3, -2) to hit (thrown 30) 1d6+4 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.


Glorzia Strides up to 10 feet and attempts to Grapple a creature she's undetected by. If she succeeds, she also deals fist damage to that creature.


Glorzia gains a +3 circumstance bonus to damage rolls against creatures she has grabbed.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.