Goblin Bat-DogCreature 4
Source Pathfinder Kingmaker
Perception +9 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +11, Stealth +10
Str +4, Dex +2, Con +2, Int -4, Wis +2, Cha -1
AC 18; Fort +10; Reflex +12; Will +7;
HP 53
Speed 40 feet (fly 40 feet)
Jaws +11 (+6, +1) to hit 1d10+6 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Irritating DanderA creature that hits the goblin bat-dog with an unarmed attack, tries to Grapple it, or otherwise touches it is exposed to goblin pox.
Goblin Pox (disease)Goblins and goblin dogs (including goblin bat-dogs) are immune to goblin pox.
Saving Throw DC 20 fortitude
Stage 1 Sickened 1 (1 round)
Stage 2 sickened 1 and Slowed 1 (1 round)
Stage 3 Sickened 2 and can't reduce its sickened value below 1 (1 day)
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.