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GrigCreature 1


CNTinyFeySprite
Source Pathfinder Bestiary
Perception +7 (low-light vision)
Languages Common, Sylvan
Skills Acrobatics +7, Athletics +2, Performance +7, Stealth +7
Str -2, Dex +4, Con +1, Int +0, Wis +2, Cha +4

AC 17; Fort +6; Reflex +9; Will +9;
HP 20
Speed 25 feet (fly 30 feet)
Weaknesses Coldiron 5

Fist One Action +9 (+5, +1) to hit (agile, finesse, magical) 1d4-2 Bludgeoning
Dissonant Note One Action +9 (+4, -1) to hit (evocation, magical, range 30, sonic) 1d8 Sonic

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Fiddle One Action (auditory, emotion, enchantment, mental, primal)

A grig can rub its legs together to create a catchy fiddling tune that compels others within 30 feet to dance about, with varying effects depending on a DC 18 will save. A listener is temporarily immune for 10 minutes on a success, but otherwise, if the grig continues to Fiddle each round, the creature receives no additional saves.


Success No effect

Failure Flat-Footed and -10-foot status penalty to Speeds

Critical Failure As failure, and also Slowed 1

Effect: Fiddle


Primal Innate Spells (DC 18, +10 to hit)

Cantrips (1st Level): Ghost Sound
1st Level: Illusory Disguise
2nd Level: Glitterdust, Invisibility (Self Only)


Grigs are kindly musicians of the fey, often getting themselves into trouble due to their penchant for confronting evil well beyond their ability to vanquish. Even so, they fight bravely and with great cunning, using their magic and ranged sonic attacks while flying and leaping using their wings and powerful cricket-like lower torsos to stay out of reach.


Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fey

Creatures of the First World are called the fey.

Sprite

A family of diminutive winged fey with a strong connection to primal magic.