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Halfling Druid (1-2)Creature 0


NESmallHalflingHumanoid
Source Pathfinder Society Scenario #1-04: Bandits of Immenwood
Perception +8 (low-light vision)
Languages none
Skills Athletics +3, Stealth +6
Str +0, Dex +3, Con +1, Int +0, Wis +3, Cha +0

AC 17; Fort +4; Reflex +6; Will +8;
HP 15
Speed 25 feet

Club One Action +3 (-2, -7) to hit 1d6 Bludgeoning
Halfling Sling Staff One Action +6 (+1, -4) to hit (range increment 80, reload 1) 1d10 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Command an Animal One Action

The druid directs their animal companion, giving it two Actions to use.

Support Free Action

The halfling druid's animal companion supports its master's attacks, tearing tendons with each opening. Until the start of the druid's next turn, any Strikes that damage a target that the animal companion threatens give the target a -5-foot status penalty to its Speeds for 1 minute (-10 on a critical success). While using Support, the only other actions an animal companion can use on its turn are movement actions to get into position. If an animal companion has used any other actions on its turn, it cannot support its master.


Primal Prepared Spells (DC 16, +8 to hit)

Cantrips (1st Level): Dancing Lights, Know Direction, Sigil, Tanglefoot
1st Level: Fear, Magic Fang



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Halfling

A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.