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SigilCantrip 1


TransmutationCantrip
Source Pathfinder Core Rulebook
Traditions Arcane, Divine, Occult, Primal
Cast Two Actions (somatic, verbal)
Range touch
Target 1 creature or object
Duration unlimited

You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.


Heightened (3rd) The sigil instead fades after 1 month.

Heightened (5th) The sigil instead fades after 1 year.

Heightened (7th) The sigil never fades.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.