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Hatred SiktemporaCreature 18


RareNEMediumSiktemporaTime
Source Pathfinder Bestiary 3
Perception +33 (darkvision)
Languages Aklo, (can't Speak Any Language), Telepathy 500 Feet
Skills Athletics +35, Deception +32, Lore +32, Intimidation +32, Stealth +32
Str +9, Dex +6, Con +4, Int +4, Wis +7, Cha +6

AC 42; Fort +28; Reflex +30; Will +33;
HP 240 (regeneration 50 (deactivated by good, mental, or orichalcum)
Speed 80 feet
Immunities disease, emotion, poison

Loathing Garotte One Action +35 (+30, +25) to hit (cold, reach 10) 3d10+17 Cold

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy 500 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Temporal Sense

A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Regeneration (50) (Deactivated by Good, Mental, Orichalcum)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Impending Dread (aura, emotion, fear, mental, occult)

150 feet Aura


Creatures within the hatred siktempora's aura don't reduce the value of their Frightened condition automatically at the end of their turns.

Punish Flight Reaction

Trigger A creature attempts to Escape from the hatred siktempora


Effect The siktempora makes a loathing garotte Strike against the triggering creature. This Strike doesn't have Improved Grab.

Uncanny Pounce Free Action

Trigger The hatred siktempora rolls Dimension of Time Lore for initiative


Effect The hatred siktempora Strides once and makes a claw Strike, in either order.

Contorted Clutch

The hatred siktempora can have up to two creatures Grabbed with their loathing garotte at once.

Vindictive Crush One Action

Frequency once per round

Requirements The hatred siktempora has a creature Grabbed


Effect The hatred siktempora tightens their garrote, dealing 5d10 bludgeoning damage to each creature they're Grabbing. Each creature grabbed by the siktempora must attempt a DC 40 fortitude save.


Critical Success The creature takes no damage.

Success The creature takes half damage.

Failure The creature takes full damage and can't breathe or speak while it remains grabbed; it must hold its breath or begin suffocating.

Critical Failure As failure, but double damage and the creature becomes Restrained and can't speak for 1 round after it's no longer grabbed.

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.


Occult Innate Spells (DC 40, +32 to hit)

4th Level: Air Walk (Constant), Blink, Dimension Door (At Will)


Spawned by acts and legacies of cold-blooded spite, hatred siktemporas kill indiscriminately out of pure loathing, methodically hunting down and slaughtering anyone who catches their vile attention. Fortunately for mortals, they typically limit their predations to the Dimension of Time, where they hunt down creatures foreign to that realm-and some native to it.

Hatred siktemporas appear roughly humanoid, but their gaunt forms resemble bone and tendon more than flesh and skin. Adding to their unnerving appearance, their legs have an additional segment between their shin and thigh, and likewise for their eerily long arms. Their featureless faces bear only a singular scar, which takes a different form on every hatred siktempora. They clad themselves in immaculate finery chosen from the most vitriolic empires that ever existed, in the past and the future, and they form a magical garrote as a manifestation of their cold malice.


In the Dimension of Time, intense emotions are more than just ethereal feelings. They accumulate over time, from things like the critical mass of emotion caused by a historic event or a settlement passing down a powerful sentiment for generations. These accretions eventually give birth to siktemporas. Each siktempora feels, with all their being, a singular intense emotion linked to the circumstances that spawned them. A rare few, however, are created when an emotionally invested creature attempts to travel to the Dimension of Time or interferes with the flow of time, which can create paradoxes or manipulate past events.

Siktemporas usually isolate themselves on the Dimension of Time in mindscapes infused with the emotion that created them, but some travel to other planes. These wanderers long to indulge in more of their core emotion or to engender more of that feeling, thus perpetuating their own kind.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.