Air WalkSpell 4
Source Pathfinder Core Rulebook
Traditions Divine, Primal
Cast (somatic, verbal)
Range touch
Target 1 creature
Duration 5 minutes
The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.