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JaibanCreature 15


UniqueNGargantuanBeast
Source Pathfinder #166: Despair on Danger Island
Perception +23 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +30, Stealth +28, Survival +26
Str +9, Dex +4, Con +8, Int -4, Wis +3, Cha +1

AC 36; Fort +29; Reflex +23; Will +25;
HP 170
Speed 30 feet (swim 30 feet)

Jaws One Action +31 (+26, +21) to hit (reach 20) 3d12+14 Piercing
Tail One Action +31 (+26, +21) to hit (reach 25) 3d6+14 Bludgeoning
Foot One Action +31 (+26, +21) to hit (reach 15) 3d8+14 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30ft

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Quaking Stomp One Action (manipulate)

Frequency once per minute


Effect Jaiban stomps the ground with intense force. It creates a minor earthquake with the effects of the Earthquake spell, except that the range is only 100 feet and is contained to a 20-foot burst.

Trample Three Actions

Huge or smaller, foot, DC 36 basic reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Whip Tail Two Actions (sonic)

Jaiban cracks its tail, creating a sonic boom in a 5-foot burst centered on a corner within reach of its tail Strike. Each creature in the burst's area must attempt a DC 36 fortitude save.


Critical Success The creature is unaffected.

Success The creature is Stunned 1.

Failure The creature is Stunned 2.

Critical Failure The creature is Stunned 3.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.