🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

EarthquakeSpell 8


EvocationEarth
Source Pathfinder Core Rulebook
Traditions Arcane, Primal
Cast Two Actions (somatic, verbal)
Area 60-foot burst
Range 500 feet
Duration 1 round
Saving Throw Reflex

You shake the ground, topple creatures into fissures, and collapse structures. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand.


Critical Success The creature takes half the collapse damage.

Success The creature takes half the collapse damage and falls Prone.

Failure The creature takes the full collapse damage and falls Prone.

Critical Failure The creature takes the full collapse damage and falls into a fissure.


Heightened (10th) You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.