Ji-yook (Level 13)Creature 13
Source Pathfinder #167: Ready? Fight!
Perception +26 (low-light vision)
Languages Kitsune, Nagaji, Taldane, Tengu, Tien
Skills Acrobatics +26, Deception +25, Stealth +24, Thievery +24
Str +0, Dex +5, Con +3, Int +4, Wis +1, Cha +4
AC 35; Fort +20; Reflex +26; Will +20;
HP 190
Speed 25 feet
Claw +26 (+22, +18) to hit (agile, finesse, magical, nonlethal, unarmed) 3d4+11 Slashing
Dart +26 (+22, +18) to hit (agile, magical, reload 0, thrown 20) 2d4+6 Piercing
Foxfire +24 (+19, +14) to hit (range increment 20) 3d4 Electricity
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Change Shape (concentrate, divine, polymorph, transmutation)Ji-yook transforms into her human form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. Ji-yook can remain in her human form indefinitely, and she can shift back to her true kitsune form by using this action again.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Foxfire Blast (electricity, evocation, flourish, magical)Ji-yook makes a fist Strike. On a hit, the target takes an additional 3d4 electricity damage and is pushed back 5 feet. On a critical hit, the target is pushed back and then knocked Prone
Pinning ShotJi-yook expertly aims and flings a dart to peg an opponent to a nearby wall or floor. Ji-yook makes a dart Strike. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is Immobilized and must spend an Interact action to attempt a DC 10 athletics check to pull the dart free; it can't move from its space until it succeeds. If Ji-yook's dart Strike was a critical hit, the target must succeed at two separate Athletics checks to pull the dart free. The target is flat-footed while it remains immobilized in this way.
Sneak AttackJi-yook Strikes deal an additional 3d6 precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Innate Divine Spells (DC 33, +25 to hit)
Cantrips (7th Level): Daze
1st Level: Sanctuary
5th Level: Illusory Scene
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KitsuneShapeshifting humanoids whose true forms resemble foxes.