DazeCantrip 1
Source Pathfinder Core Rulebook
Traditions Arcane, Divine, Occult
Cast (somatic, verbal)
Range 60 feet
Target 1 creature
Duration 1 round
Saving Throw basic Will
You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also Stunned 1.
Heightened (+2) The damage increases by 1d6.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EnchantmentEffects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.
CantripA spell you can cast at will that is automatically heightened to half your level rounded up.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
NonlethalAttacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty.