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KankerCreature 2


CNTinyConstructSoulbound
Source Pathfinder Society Scenario #1-00: Origin of the Open Road
Perception +8 (darkvision)
Languages Common
Skills Acrobatics +8, Occultism +4, Stealth +8
Str -2, Dex +4, Con +3, Int +0, Wis +2, Cha +0

AC 20; Fort +7; Reflex +10; Will +6;
HP 23
Speed 20 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Fist One Action +10 (+6, +2) to hit (agile, finesse, magical) 1d6+2 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Personality Fragments

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

Too Small to Wade

Kanker is too small to easily traverse through the slurry in this room. It treats the slurry as difficult terrain.


Innate Occult Spells (DC 18, +8 to hit)

Cantrips (1st Level): Light, Mage Hand, Prestidigitation
1st Level: Grease
3rd Level: Levitate



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.