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Kemnebi's PuppetCreature 16


UncommonNMediumHumanHumanoid
Source Pathfinder #186: Ghost King's Rage
Perception +30
Languages Common, Necril
Skills Acrobatics +28, Athletics +32, Stealth +28
Str +9, Dex +6, Con +6, Int -5, Wis +5, Cha -1

AC 36; Fort +30; Reflex +30; Will +22;
HP 365
Speed 25 feet
Immunities mental

Fist One Action +32 (+28, +24) to hit (agile) 3d6+15 Bludgeoning

Controlled (divine, enchantment)

Kemnebi can manipulate one of his comatose victims as if they were a puppet, maintaining complete control over each. Kemnebi's puppets are immune to all mental effects. Kemnebi can stop controlling one of his puppets as a free action. If he does, the puppet returns to its comatose state, becoming permanently Unconscious. Kemnebi can reassert control as a free action, causing the puppet to temporarily lose the unconscious condition.

Gang Up

Kemnebi's puppets work together to take down more powerful foes. A puppet's Strikes deal an additional 4d6 damage against a creature that's Grabbed by at least one of the puppet's allies.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.