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KharostanCreature 16


UniqueNELargeFiendHumanoidUrdefhan
Source Pathfinder #155: Lord of the Black Sands
Perception +29 (greater darkvision, true seeing)
Languages Aklo, Common, Daemonic, Undercommon
Skills Acrobatics +28, Athletics +31, Lore +25, Crafting +25, Intimidation +28, Religion +27, Stealth +28, Survival +29
Str +6, Dex +6, Con +4, Int +1, Wis +3, Cha +4

AC 38; Fort +28; Reflex +30; Will +25;
HP 280 (negative healing)
Speed 30 feet (Climb 30 feet)
Immunities death effects, disease, fear effects
Weaknesses Positive 15

Rhoka Sword One Action +32 (+27, +22) to hit (fatal d10, magical, reach 10, two hand d12) 3d8+12 Slashing
Jaws One Action +31 (+26, +21) to hit 3d8+12 Piercing
Composite Longbow One Action +32 (+27, +22) to hit (deadly d10, magical, propulsive, range increment 100, reload 0, volley 30) 2d8+9 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Necrotic Decay (divine, necromancy, negative)

When Kharostan dies, his daemon-tainted flesh quickly rots away and sublimates into a foul-smelling gas that fills a 10-foot emanation around his body. All creatures within the area take 20d6 negative damage as their flesh curdles and rots as well (DC 37 basic fortitude save).

Devastating Strikes

Kharostan's melee Strikes ignore 10 points of a creature's resistance to physical damage.

Furious Sprint Two Actions (rage)

Kharostan Strides up to five times his Speed in a straight line. He can increase the number of actions for this activity to 3 in order to Stride up to eight times his Speed in a straight line instead.

Rage One Action (concentrate, emotion, mental)

Requirements Kharostan isn't fatigued or raging


Effect Kharostan gains 30 temporary Hit Points that last until the rage ends. While raging, he deals an additional 12 damage with melee attacks and takes a -1 penalty to AC.

Kharostan can't use concentrate actions except Seek and actions with the rage trait. The rage lasts for 1 minute, until there are no enemies Kharostan can perceive, or until Kharostan falls unconscious. Once the rage ends, Kharostan can't again for 1 minute.

Reckless Abandon Free Action (rage)

Trigger Kharostan's turn begins and he has 140 or fewer Hit Points


Effect Kharostan throws caution to the wind to finish the fight. He gains a +2 status bonus to attack rolls, a -2 status penalty to AC, and a -1 status penalty to saves. He can also make a Wicked Bite each time he damages a creature with his jaws Strike, in addition to the usual once per round usage for a free action. These effects last until his rage ends or he has more than 140 Hit Points, whichever comes first.

Wicked Bite Free Action (necromancy)

Trigger Kharostan damages a creature with a jaws Strike

Frequency once per round


Effect Kharostan's bite leaves the victim's flesh translucent around the site of the injury. He chooses one of the effects below, each of which requires the damaged creature to attempt a DC 37 fortitude save.

If the jaws Strike was a critical hit, the creature takes both effects, rolling the saving throw once and using the result for both effects.


Divine Innate Spells (DC 37, +29 to hit)

1st Level: Feather Fall (At Will) (Self Only), Ray of Enfeeblement
2nd Level: Death Knell
6th Level: True Seeing (Constant)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.