🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Ray of EnfeeblementSpell 1


NecromancyAttack
Source Pathfinder Core Rulebook
Traditions Arcane, Divine, Occult
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Fortitude

A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.


Critical Success The target is unaffected.

Success The target becomes Enfeebled 1.

Failure The target becomes Enfeebled 2.

Critical Failure The target becomes Enfeebled 3.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.