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Kip The Druid (1-2)Creature 3

Source Pathfinder Society Scenario #1-14: Lions of Katapesh
Perception +11 (low-light vision, scent (Imprecise) 30 feet)
Languages none
Skills Acrobatics +4, Athletics +3, Intimidation +6, Nature +9, Stealth +4, Survival +9
Str +0, Dex +1, Con +3, Int +0, Wis +4, Cha +1

AC 19; Fort +10; Reflex +6; Will +9; +1 vs. poison
HP 36
Speed 20 feet
Resistances Poison 2

Claws One Action +6 (+2, -2) to hit (agile, finesse) 1d6 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

+1 to All Saves vs. PoisonShield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Primal Prepared Spells (DC 16, +8 to hit)

Cantrips (2nd Level): Detect Magic, Produce Flame, Stabilize, Tanglefoot
1st Level: Heal, Hydraulic Push, Spider Sting
2nd Level: Flaming Sphere, Web

Druid Order Spells (DC 16, +8 to hit)

1st Level: Wild Morph



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.