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StabilizeCantrip 1


NecromancyCantripHealingPositive
Source Pathfinder Core Rulebook
Traditions Divine, Primal
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 dying creature

Positive energy shuts death's door. The target loses the Dying condition, though it remains Unconscious at 0 Hit Points.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Positive

Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.