Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Kobold Boss Zolgran (BB)Creature 2

Source Pathfinder Beginner Box
Perception +5 (darkvision)
Languages Draconic
Skills Arcana +6, Deception +8, Diplomacy +8, Lore +10, Intimidation +8, Stealth +7
Str -1, Dex +3, Con +0, Int +2, Wis +1, Cha +4

AC 17; Fort +4; Reflex +7; Will +7;
HP 25
Speed 25 feet
Resistances Poison 5

Claw One Action +7 (+3, -1) to hit (agile, finesse) 1d6-1 Slashing
Staff One Action +3 (-2, -7) to hit 1d8-1 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Sneak Attack

Zolgran deals an extra 1d6 damage to creatures that have the Flat-Footed condition.

Wizard Spells (DC 20, +12 to hit)

Cantrips (1st Level): Detect Magic, Ghost Sound, Mage Hand, Ray of Frost
1st Level: Fear, Magic Missile



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


A creature with this trait is a member of the kobold ancestry.