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Kobold Dragon SpellweaverCreature 4


LESmallHumanoidKobold
Source Pathfinder Society Scenario #1-11: Flames of Rebellion
Perception +10 (darkvision)
Languages Common, Draconic
Skills Arcana +8, Deception +10, Diplomacy +10, Lore +12, Intimidation +10, Stealth +10
Str -1, Dex +4, Con +0, Int +2, Wis +2, Cha +4

AC 20; Fort +8; Reflex +12; Will +12;
HP 52
Speed 25 feet
Resistances Poison 5, Fire 5

Claw One Action +10 (+6, +2) to hit (agile, finesse) 1d6-1 Slashing
Staff One Action +5 (+0, -5) to hit (two hand d8) 1d4-1 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Illusory Retreat Three Actions (arcane, illusion, manipulate, move)

Frequency once per hour

Requirements The kobold dragon spellweaver is adjacent to at least one enemy.


Effect The dragon spellweaver creates an illusion of itself in its square and then becomes Invisible (with the effects of a 2nd-level Invisibility spell) for 1d4+2 rounds. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.

This is a 2nd-level spell that requires a somatic component.

Sneak Attack

The dragon spellweaver deals an extra 1d6 precision damage to Flat-Footed creatures.


Arcane Spontaneous Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Detect Magic, Electric Arc, Ghost Sound, Mage Hand, Tanglefoot
1st Level (4 slots): Fear, Illusory Object, Magic Missile
2nd Level (4 slots): Acid Arrow, Flaming Sphere, Telekinetic Maneuver



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Kobold

A creature with this trait is a member of the kobold ancestry.