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Kreeth-NiCreature 3

Source Pathfinder #179: Cradle of Quartz
Perception +11 (+13 to Seek creatures using hearing, low-light vision)
Languages Common, Sylvan, Speak With Bats
Skills Acrobatics +11, Deception +11, Diplomacy +11, Nature +10, Occultism +9, Stealth +9
Str -3, Dex +4, Con +0, Int +0, Wis +3, Cha +4

AC 19; Fort +7; Reflex +11; Will +12;
HP 40
Speed 10 feet (fly 40 feet)
Weaknesses Coldiron 3

Staff One Action +8 (+3, -2) to hit 1d4-1 Bludgeoning
Ultrasonic Pulse One Action +11 (+6, +1) to hit (evocation, magical, range 20) 1d4 Sonic

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

+2 Status to Seek Creatures Using HearingSpeak with Bats

Kreeth-Ni can communicate with bats and use Diplomacy to Make an Impression on bats and Request things from bats.

Wrath of Spurned Hospitality

A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a DC 20 will save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls for their fist Strikes.

Primal Innate Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Dancing Lights, Ghost Sound
1st Level: Anticipate Peril, Heal (2x), Mending
2nd Level: Remove Fear



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


Creatures of the First World are called the fey.


A family of diminutive winged fey with a strong connection to primal magic.