Kreeth-NiCreature 3
Source Pathfinder #179: Cradle of Quartz
Perception +11 (+13 to Seek creatures using hearing, low-light vision)
Languages Common, Sylvan, Speak With Bats
Skills Acrobatics +11, Deception +11, Diplomacy +11, Nature +10, Occultism +9, Stealth +9
Str -3, Dex +4, Con +0, Int +0, Wis +3, Cha +4
AC 19; Fort +7; Reflex +11; Will +12;
HP 40
Speed 10 feet (fly 40 feet)
Weaknesses Coldiron 3
Staff +8 (+3, -2) to hit 1d4-1 Bludgeoning
Ultrasonic Pulse +11 (+6, +1) to hit (evocation, magical, range 20) 1d4 Sonic
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
+2 Status to Seek Creatures Using HearingSpeak with BatsKreeth-Ni can communicate with bats and use Diplomacy to Make an Impression on bats and Request things from bats.
Wrath of Spurned HospitalityA nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a DC 20 will save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls for their fist Strikes.
Primal Innate Spells (DC 20, +12 to hit)
Cantrips (2nd Level): Dancing Lights, Ghost Sound
1st Level: Anticipate Peril, Heal (2x), Mending
2nd Level: Remove Fear
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
FeyCreatures of the First World are called the fey.
SpriteA family of diminutive winged fey with a strong connection to primal magic.