LaruhaoCreature 19
Source Pathfinder #168: King of the Mountain
Perception +35 (darkvision)
Languages Senzar, Tien
Skills Acrobatics +35, Athletics +31, Lore +38, Deception +37, Occultism +34, Performance +39
Str +6, Dex +8, Con +7, Int +7, Wis +7, Cha +9
AC 43; Fort +32; Reflex +29; Will +35;
HP 360
Speed 25 feet
Fighting Fan +35 (+31, +27) to hit (agile, backstabber, deadly d6, finesse, monk) 6d4+14 Slashing
Piercing Note +35 (+30, +25) to hit (range increment 60, sonic) 4d10+17 Sonic
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Call Dancers (auditory, healing)Laruhao sends out a pulse of inviting melody that calls more yokai from the ether, restoring 30 Hit Points to the dancing night parade.
Master of BarriersLaruhao wishes for nothing more than to dance atop his yagura, undisturbed. When he uses his house of imaginary walls composition spell, he creates four 10-foot-by-10-foot walls in a cube around him. A creature must succeed at a DC 41 counteract check to teleport within these walls; otherwise, the teleportation attempt fails.
Dance, Puppets, Dance! (auditory, linguistic)Laruhao plays an invigorating melody that signals his horde to attack. The dancing night parade can use either Seiya! Soiya! or the two-action version of Wasshoi! Wasshoi! as a reaction.
Focus Spells (DC 41, +33 to hit)
Cantrips (10th Level): House of Imaginary Walls, Inspire Courage, Inspire Defense
4th Level: Inspire Heroics
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.