Inspire HeroicsFocus 4
Source Pathfinder Core Rulebook
Cast (verbal)
You call upon your muse to greatly increase the benefits you provide with your Inspire Courage or Inspire Defense composition. If your next action is to cast inspire courage or inspire defense, attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check.
Critical Success The status bonus from your inspire courage or inspire defense increases to +3.
Critical Success on Inspire Courage, Critical Success on Inspire Defense
Success The status bonus from inspire courage or inspire defense increases to +2.
Success on Inspire Courage, Success on Inspire Defense
Failure Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EnchantmentEffects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.
BardThis indicates abilities from the bard class.
MetamagicActions with the metamagic trait, usually from metamagic feats, tweak the properties of your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell's effect, not of the metamagic action itself.