Lazurite-Infused Stone GolemCreature 12
Source Pathfinder #148: Fires of the Haunted City
Perception +22
Languages none
Skills Athletics +28
Str +8, Dex -1, Con +5, Int -5, Wis +0, Cha -5
AC 33; Fort +25; Reflex +19; Will +20;
HP 195
Speed 20 feet
Immunities acid, bleed, death effects, disease, doomed, drained, fatigued, healing, magic, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Resistances Physical 10
Fist +26 (+21, +16) to hit (magical, reach 10) 2d6 Negative + 2d10+11 Bludgeoning
Golem Antimagic
harmed by cold and positive (5d10 damage, 2d8 damage from areas or persistent damage); healed by negative (area 2d8 Hit Points); slowed by earth
A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as "cold and water"), either type of spell can affect the golem.
- Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
- Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
- Slowed By Any magic of this type that targets the golem causes it to be Slowed 1 for 2d6 rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
- Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
30 feet Aura
Positive energy effects within the golem's necrotic field deal only half their normal damage. Additionally, all undead within its aura deal an additional 1d6 negative damage with their natural attacks.
Effect: Necrotic Field
Vulnerable to Stone to FleshA Stone to Flesh spell negates the golem's antimagic and its resistance to physical damage for 1 round. A Flesh to Stone spell reverses this effect immediately.
Inexorable MarchThe golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can bar the way by succeeding at a DC 36 fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it takes damage equal to that dealt by the golem's fist Strike
Necrotic Affliction (necromancy)Trigger The golem hits a slowed creature.
Effect The creature must succeed at a DC 34 fortitude save or become Drained 1 (or Drained 2 on a critical failure) as the golem's lazurite leeches vital energies and causes wounds to rot.
Necrotic Pulse (arcane, concentrate, disease, necromancy, negative)Each creature in a 10-foot emanation must succeed at a DC 32 fortitude save or take 1d6 Persistent Necrotic Damage and be Slowed 1 for 1 minute as their flesh and bones temporarily atrophy.
The golem can't use Necrotic Pulse again for 1d4 rounds.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConstructA construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.