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Leaf LeshyCreature 0

Source Pathfinder Bestiary
Perception +4 (low-light vision)
Languages Common, Druidic, Sylvan, Speak With Plants (trees Only)
Skills Acrobatics +4, Nature +4, Stealth +4
Str -1, Dex +2, Con +2, Int -2, Wis +2, Cha +1

AC 18; Fort +6; Reflex +6; Will +4;
HP 15
Speed 25 feet
Weaknesses Fire 2

Longspear One Action +3 (-2, -7) to hit (reach 10) 1d8-1 Piercing
Seedpod One Action +6 (+1, -4) to hit (range increment 30) 1d6 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Verdant Burst (healing)

When a leaf leshy dies, a burst of primal energy explodes from its body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. This area is filled with tree saplings, becoming difficult terrain. If the terrain is not a viable environment for these trees, they wither after 24 hours.

Change Shape One Action (concentrate, polymorph, primal, transmutation)

The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of Tree Shape.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Deafening Blow

When a leaf leshy hits with its seedpod Strike, the target must attempt a DC 16 fortitude save.

Critical Success The target is unaffected and temporarily immune for 24 hours.

Success The target is unaffected.

Failure The target is Deafened for 1 round.

Critical Failure The target is Deafened for 1 minute.

Glide One Action (move)

The leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.

Primal Innate Spells (DC 14, +6 to hit)

4th Level: Speak with Plants

Leaf leshys are diminutive protectors of forests clad in pine cone armor and hats of fruit, flowers, or leaves. They enjoy mock battles but act cautiously in real ones.

Leshys are intelligent plant creatures that guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic-typically a druid-combines a nature spirit with a body carefully grown from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal's grove, a druidic circle, a fairy ring, or a great natural wonder.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the leshy ancestry.


Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.