🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

LerritanCreature 21


NEGargantuanEarthElementalFire
Source Pathfinder Bestiary 2
Perception +35 (low-light vision)
Languages Common, Ignan, Jotun, Terran
Skills Athletics +41, Crafting +33, Intimidation +35, Religion +36, Survival +38
Str +10, Dex +5, Con +7, Int +2, Wis +7, Cha +4

AC 46; Fort +38; Reflex +34; Will +36;
HP 490
Speed 50 feet
Immunities fire, paralyzed, poison, sleep
Weaknesses Cold 20
Resistances Piercing 20, Slashing 20

Warhammer One Action +40 (+35, +30) to hit (magical, reach 25, shove) 4d12+18 Bludgeoning
Jaws One Action +39 (+35, +31) to hit (agile, reach 25) 4d10+18 Piercing
Rock One Action +39 (+34, +29) to hit (brutal, range increment 120) 4d6+18 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Tenacious Flames (aura, evocation, fire, primal)

100 feet.

Creatures in the emanation cannot recover from persistent fire damage.

Throw Rock One Action

A lerritan can break stony scales off its body to throw; these scales reform at the end of each round, so the lerritan is never without a supply of rocks to hurl.


The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.

Volcanic Eruption Two Actions (earth, evocation, fire, primal)

The volcano on the lerritan's back erupts and sends lava bombs raining down in a 30-foot emanation, dealing 12d12 fire damage.

Each creature in the area must attempt a DC 46 reflex saving throw. The lava globules quickly cool into heavy stones, transforming the area into greater difficult terrain for non-lerritans.

The lerritan can't use for 1d4 rounds.


Critical Success The creature is unaffected.

Success The creature takes half damage and is Encumbered for 1 round.

Failure The creature takes full damage and is Immobilized (Escape DC 46).

Critical Failure The creature takes double damage and is encased in a rocky crust with lava on the inside. The creature is restrained (Escape DC 46), can't breathe, takes 3d12 Persistent Fire Damage, and can't recover from this persistent fire damage until freed.


Primal Innate Spells (DC 46, +36 to hit)

Cantrips (10th Level): Produce Flame
7th Level: Plane Shift (To the Material Plane, Plane of Fire, or Plane of Earth only)
8th Level: Earthquake
9th Level: Fireball, Meteor Swarm
10th Level: Cataclysm


Lerritans are unstoppable giants with skin of volcanic glass and blood of roiling lava. These malicious arsonists would see the world burned to a cinder. They pay homage to Ymeri, the evil elemental demigod of fire, and they bully other fiery creatures. When the urge to immolate grows too great to ignore, lerritans burn forests, destroy villages, and boil rivers, but they avoid large bodies of water.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.