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Love SiktemporaCreature 16


RareNGMediumSiktemporaTime
Source Pathfinder Bestiary 3
Perception +28 (darkvision)
Languages Aklo, (can't Speak Any Language), Telepathy 500 Feet
Skills Acrobatics +31, Lore +28, Diplomacy +33, Intimidation +31, Occultism +26, Performance +33
Str +4, Dex +9, Con +5, Int +4, Wis +6, Cha +9

AC 38; Fort +25; Reflex +31; Will +28;
HP 210 (regeneration 50 (deactivated by evil, mental, or orichalcum)
Speed 50 feet
Immunities disease, emotion, poison

Emotional Bolt One Action +31 (+27, +23) to hit (agile, range increment 80) 3d10+10 Piercing + 1d10 Mental

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy 500 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Telepathic Singer

A love siktempora can provide verbal components and auditory performances for their composition spells even though they can't speak. They do so without needing to make noise, as all creatures within range of their telepathy hear the components in their mind. However, the siktempora can do so only as long as at least one other creature with an Intelligence modifier of +0 or higher is within the range of their telepathy.

Temporal Sense

A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Regeneration 50 (Deactivated by Evil, Mental, or Orichalcum)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Deflect Aggression Reaction (emotion, enchantment, mental, occult)

Trigger The love siktempora is targeted by an attack


Effect The siktempora glows with compassion, deflecting the attacker's aggression. The siktempora gains a +2 circumstance bonus to their AC and resistance 15 against the triggering attack, and the attacker must attempt a saving throw against the siktempora's heartsong (see below).

Uncanny Pounce Free Action

Trigger The love siktempora rolls Dimension of Time Lore for initiative


Effect The love siktempora Strides once and makes a claw Strike, in either order.

Heartsong (emotion, enchantment, mental, occult)

A creature that takes mental damage from the love siktempora's emotional bolt must succeed at a DC 37 will save or become Fascinated by the siktempora until the end of the target's next turn. Hostile actions don't end this fascinated condition.

Love's Impunity

The love siktempora's emotional bolt Strike doesn't trigger reactions that normally trigger based off making a ranged attack.

Telepathic Ballad One Action (emotion, enchantment, mental, occult)

The love siktempora casts Inspire Courage or Inspire Defense. It increases the area to a 200-foot emanation and increases the status bonuses the cantrip provides to +2.

Effect: Inspire Courage (Love Siktempora)

Effect: Inspire Defense (Love Siktempora)


Occult Innate Spells (DC 37, +29 to hit)

4th Level: Air Walk (Constant), Blink, Dimension Door (At Will)

Bard Composition Spells (DC 37, +29 to hit)

Cantrips (8th Level): Inspire Courage, Inspire Defense
1st Level: Lingering Composition


Acts of great and intense love spawn love siktemporas, kindly creatures bearing intense strength that start and end wars in the name of the love that birthed them. These adept combatants form crossbows and bolts out of their emotional bonds, though they typically fight only to protect that which they love. While unable to speak given their featureless faces, they're nevertheless compassionate listeners and savvy communicators.

Each love siktempora takes the form of two small humanoids conjoined at the hip with three legs, two arms, and two heads. Their faces are completely featureless except for a faint, ever present blush spread across their cheeks, and they always appear garbed in stylish garments from obscure civilizations.


In the Dimension of Time, intense emotions are more than just ethereal feelings. They accumulate over time, from things like the critical mass of emotion caused by a historic event or a settlement passing down a powerful sentiment for generations. These accretions eventually give birth to siktemporas. Each siktempora feels, with all their being, a singular intense emotion linked to the circumstances that spawned them. A rare few, however, are created when an emotionally invested creature attempts to travel to the Dimension of Time or interferes with the flow of time, which can create paradoxes or manipulate past events.

Siktemporas usually isolate themselves on the Dimension of Time in mindscapes infused with the emotion that created them, but some travel to other planes. These wanderers long to indulge in more of their core emotion or to engender more of that feeling, thus perpetuating their own kind.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.