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Meliosa's Leshy (Wisteria Leshy)Creature 2

Source Pathfinder Adventure: A Fistful of Flowers
Perception +8 (low-light vision)
Languages Common, Druidic, Sylvan, Speak With Plants (wisteria Only)
Skills Athletics +6, Nature +6, Stealth +8
Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha +0

AC 18; Fort +8; Reflex +10; Will +6;
HP 30
Speed 25 feet

Fist One Action +10 (+6, +2) to hit (agile, finesse) 1d6+4 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Verdant Burst (healing)

When a leshy dies, a burst of primal energy explodes from its body, restoring 2d8 Hit Points to each plant creature within a 30-foot emanation. This area is filled with plants of the same type as the leshy, becoming difficult terrain. If the terrain isn't a viable environment for these plants, they wither after 24 hours.

Change Shape One Action (concentrate, polymorph, primal, transmutation)

The leshy transforms into a Small plant. This ability otherwise uses the effects of Tree Shape.

Constrict One Action

1d6+4 bludgeoning, DC 18 basic fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.

Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.

Primal Innate Spells (DC 16, +8 to hit)

4th Level: Speak with Plants



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait is a member of the leshy ancestry.


Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.