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Merfolk WavecallerCreature 2

Source Pathfinder Bestiary
Perception +8 (low-light vision)
Languages Aquan, Common
Skills Athletics +7, Deception +6, Nature +8, Religion +8
Str +3, Dex +2, Con +1, Int +0, Wis +4, Cha +2

AC 17; Fort +7; Reflex +6; Will +10;
HP 30
Speed 5 feet (swim 30 feet)

Dagger One Action +9 (+5, +1) to hit (agile, versatile s) 1d4+3 Piercing
Dagger One Action +9 (+5, +1) to hit (agile, thrown 10, versatile s) 1d4+3 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Hydraulic Asphyxiation One Action (divine, evocation, water)

Requirements The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath.

Effect The merfolk wavecaller commands the tides to crush their foe's throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a DC 18 fortitude saveor become Immobilized for 1 round and immediately lose 1d4 actions' worth of air (or twice that on a critical failure).

Primal Prepared Spells (DC 18, +10 to hit)

Cantrips (1st Level): Dancing Lights, Detect Magic, Electric Arc, Ray of Frost, Stabilize
1st Level: Charm, Heal, Hydraulic Push

Merfolk wavecallers use their primal power to call forth allies and defend their people with deadly magic.

Elegant, mysterious, and graceful; all this and more can be said of the merfolk. These enigmatic people resemble humanoids with delicate features from the waist up but with the fins and tail of a massive fish from the waist down. Found in nearly all of Golarion's oceans, merfolk are as varied in appearance as humans, their skin ranging from pale to umber and all shades in between, while their gleaming scales shimmer with the majesty of the sea.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.