Mialari DocurCreature 10
Source Pathfinder #147: Tomorrow Must Burn
Perception +20 (low-light vision)
Languages Common, Draconic, Elven, Halfling, Infernal, Shadowtongue
Skills Acrobatics +17, Arcana +18, Deception +22, Diplomacy +21, Intimidation +18, Lore +16, Occultism +16, Society +20, Stealth +19, Thievery +22
Str +0, Dex +5, Con +1, Int +4, Wis +3, Cha +4
AC 30; Fort +17; Reflex +21; Will +19;
HP 160
Speed 30 feet
Rapier +22 (+17, +12) to hit (deadly d8, disarm, finesse, magical) 2d6+11 Piercing
Hand Crossbow +22 (+17, +12) to hit (magical) 1d6+6 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Deny AdvantageMialari isn't Flat-Footed to flanking creatures of 10th level or lower, or creatures of 10th level or lower using surprise attack.
Nimble DodgeTrigger Mialari is targeted with a melee or ranged attack by an attacker she can see.
Effect Mialari gains a +2 circumstance bonus to AC against the triggering attack.
Ranged LegerdemainMialari can use telekinesis to perform manipulate actions that use the Thievery skill at a range of 30 feet, but she takes a -2 circumstance penalty to her check when doing so.
Sneak AttackMialari deals an extra 2d6 precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Steady SpellcastingWhen a reaction would disrupt Mialari's spell, she can attempt a DC 15 flat check, avoiding the disruption on a success.
Surprise AttackOn the first round of combat, creatures that haven't acted yet are Flat-Footed to Mialari.
Unbalancing BlowCreatures Mialari hits with a critical hit are Flat-Footed against her attacks until the end of her next turn.
Occult Spontaneous Spells (DC 29, +23 to hit)
Cantrips (5th Level): Detect Magic, Mage Hand, Shield, Telekinetic Projectile
1st Level (3 slots): Charm, Soothe, True Strike
2nd Level (3 slots): Calm Emotions, Mirror Image, Telekinetic Maneuver
3rd Level (3 slots): Enthrall, Haste, Mind Reading
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ElfA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.