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ShieldCantrip 1


AbjurationCantripForce
Source Pathfinder Core Rulebook
Traditions Arcane, Divine, Occult
Cast One Action (verbal)
Duration until the start of your next turn

You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.

While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the Magic Missile spell.

Heightening the spell increases the shield's Hardness.

Spell Effect: Shield

Effect: Shield Immunity


Heightened (3rd) The shield has Hardness 10.

Heightened (5th) The shield has Hardness 15.

Heightened (7th) The shield has Hardness 20.

Heightened (9th) The shield has Hardness 25.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Force

Effects with this trait deal force damage or create objects made of pure magical force.