Minister Of TumultCreature 14
Source Pathfinder Book of the Dead
Perception +28 (breathsense (precise) 60 feet, darkvision)
Languages Common, Necril, Tien
Skills Acrobatics +24, Athletics +29, Diplomacy +24, Intimidation +24, Lore +22, Society +20, Stealth +24
Str +7, Dex +4, Con +6, Int +4, Wis +8, Cha +4
AC 36; Fort +26; Reflex +24; Will +28;
HP 190 (fast healing 10, negative healing, one more breath)
Speed 30 feet
Immunities death effects, disease, paralyzed, poison, sleep, prone
Resistances Physical 10
Claw +29 (+25, +21) to hit (agile, finesse) 3d10+13 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Breathsense (Precise) 60 feetA jiang-shi can't perceive living creatures beyond 5 feet except with their breathsense. A living creature within the listed range who holds its breath is Invisible to the jiang-shi for as long as it holds its breath. To hold its breath in this way, a creature must have one hand free to fully plug its nose or cover its mouth.
Fast HealingA monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Jiang-Shi VulnerabilitiesAll jiang-shi possess the following vulnerabilities.
- Revulsion A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring the item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the Fleeing condition, running from the object of their revulsion until they are 10 feet or farther from the object. After 1 round of being exposed to the object of their revulsion, a jiang-shi can attempt a DC 25 will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success).
- Bitter Epiphany A jiang-shi is afflicted by severe melancholia when reminded of their debased nature and the truth of their existential disconnection from living beings. When a jiang-shi sees an altar with at least 1 Bulk of food offerings to ancestor spirits, they must attempt a DC 25 will save. They are then temporarily immune to Bitter Epiphany for 1 minute.
Critical Success The jiang-shi is unaffected.
Success The jiang-shi is Stupefied 1 for 1 round.
Failure The jiang-shi is Stupefied 2 for 1 minute.
Critical Failure The jiang-shi is stupefied 2 and Confused for 1 minute.
One More Breath (divine, necromancy, negative)Unlike other undead, a jiang-shi isn't destroyed at 0 HP. Instead, they fall Unconscious and awaken in 1 minute with 1 Hit Point. Scattering at least 1 Bulk of glutinous rice or hen eggs on an unconscious jiang-shi destroys them permanently. If the jiang-shi was reduced to 0 HP by an attack from a weapon made of darkwood, they're destroyed immediately.
Warped FuluThe jiang-shi has corrupted the fulu attached to their brow. The jiang-shi is immune to spells cast from a magic item without expending a spell slot, such as from a scroll or wand. A creature can Steal the fulu to remove it, rolling against the jiangshi's Perception DC. This immediately ends the jiang-shi's immunity to these effects. If a creature then destroys the removed fulu with an Interact action, the jiang-shi also loses their Fast Healing ability. A jiang-shi can create a replacement fulu by spending 1 uninterrupted hour inscribing a strip of paper (or similar) with a writing instrument.
Drain Qi (divine, necromancy)Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the jiang-shi's reach
Effect The jiang-shi drains the victim's life energy, or qi, through their breath. This requires an athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is Drained 1 and the jiang-shi regains 19 HP, gaining any excess as temporary Hit Points. Draining qi from a creature that's already drained doesn't restore any HP to the jiang-shi but increases the victim's drained condition value by 1, killing the victim when it reaches drained 5. If the victim has the ability to cast ki spells, it can spend 1 Focus Point to avoid becoming drained. This protects it only from the current attack, not from subsequent attempts to Drain Qi.
A victim's drained condition value decreases by 1 every week. If the creature restricts their diet to glutinous rice for at least 1 day and spends 10 minutes dancing, jogging, or otherwise engaging in vigorous physical activity by succeeding at a DC 25 athletics check, it reduces its drained condition by 1.
Premonition of DeathTrigger The minister rolls initiative or their turn begins
Effect The minister is attuned to coming violence. The minister uses Stance of Death.
Rigor MortisThe jiang-shi ignores difficult terrain and effects that would render them Prone. A jiang-shi can't take the Drop Prone action. When they Leap they don't trigger reactions that are normally triggered by move actions, such as Attacks of Opportunity.
Stance of Death (stance, necromancy)The minister's qi-engorged form allows perfect body control at all times. They assume one of the following stances.
- Bone Corpse When the minister successfully Drains Qi while in this stance, for 1 round each time the drained creature Strides it must succeed at a DC 5 flat or waste the action and fall Prone.
- Cloudless Void The jiang-shi gains a +1 circumstance bonus to AC and their claw Strikes gain the reach trait.
- Sundered Veins Creatures struck by the jiang-shi's claw Strikes take 1d10 Persistent Bleed Damage. On a critical hit, they are also Enfeebled 1.
Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.
Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.
Divine Focus Spells (DC 34, +26 to hit)
1st Level: Ki Rush
5th Level: Wind Jump
8th Level: Medusa's Wrath
Jiang-shi are terrifying hopping vampires from Tian Xia. Though similar to other vampires—they are undead, drain vital energy from the living, and can be slain only in specific ways—jiang-shi feast upon the breath of the living, also known as qi or ki, instead of blood. While they possess unique powers, including their magic-deflecting paper fulus, extraordinary jumping ability, and immunity to sunlight, jiang-shi also possess unique vulnerabilities, such as the inability to see living creatures save through breathsense, a revulsion to bells and mirrors, and near-stupefying melancholia. Thankfully, most jiang-shi can't create vampiric spawn.
Ministers of tumult are grandmasters of killing, having cultivated their prowess to supernatural levels through the qi reaved from countless mortals. Many such jiang-shi ministers rule over settlements or even entire city-states, cowing their subjects into unerring obedience.
A settlement or city-state under the control of a minister of tumult typically seems, on the outside, like everything is running smoothly and with clockwork precision. Guard patrols, street cleanings, carriages, and more always arrive precisely at the designated time, neither early nor late. To a visitor who doesn't pay any heed to the unease behind the smiles on the inhabitants' faces, the minister of tumult's fiefdom might appear to be a marvelous place to live. But the truth is much more dire. Ministers of tumult keep control and engorge themselves with qi by draining qi from criminals. If the minister of tumult is hungry and there haven't been any serious crimes, they simply dole out this punishment for petty crimes, minor infractions, or simple failures to perform adequately. This keeps the people in check, as there always seems to be a way to avoid the penalty by acting perfectly.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.