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NabasuCreature 8


CEMediumDemonFiend
Source Pathfinder Bestiary 2
Perception +17 (darkvision)
Languages Abyssal, Celestial, Draconic, Telepathy 100 Feet
Skills Acrobatics +18, Arcana +16, Religion +16, Stealth +18, Survival +17
Str +6, Dex +4, Con +6, Int +2, Wis +3, Cha +4

AC 27; Fort +19; Reflex +16; Will +16; +1 to all saves vs. magic
HP 165
Speed 25 feet (fly 50 feet)
Weaknesses Coldiron 5, Good 5

Jaws One Action +20 (+15, +10) to hit (evil, magical) 1d6 Evil + 2d12+9 Piercing
Claw One Action +20 (+16, +12) to hit (agile, evil, magical) 2d8+9 Slashing + 1d6 Evil

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. MagicDeath-Stealing Gaze (aura, divine, necromancy, visual)

30 feet.

When a non-demon ends its turn in the aura, it must attempt a DC 23 fortitude save. If it fails, it becomes Drained 1.

Starvation Vulnerability (mental)

A nabasu denied food suffers painful backlash as their demonic nature feeds on their own corrupted spirituality. If a nabasu's Consume Death is disrupted (such as by a fighter using Disruptive Stance) or a creature resists the effect with a critical success, the nabasu takes 4d6 mental damage.

Consume Death One Action (concentrate, divine, necromancy, visual)

The nabasu focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.


Critical Success The creature is unaffected and the nabasu suffers starvation vulnerability.

Success The creature is unaffected.

Failure The creature is affected by death-stealing gaze and becomes Drained 1. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of drained 4. The nabasu gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the nabasu's next turn.

Critical Failure As failure, but the creature increases the amount of drain by 2.

Stolen Death

A creature that dies while suffering drain from a nabasu's death-stealing gaze rises as a ghoul the next midnight.


Divine Innate Spells (DC 26, +16 to hit)

4th Level: Dimension Door (At will), Grim Tendrils, Paralyze, Vampiric Touch
5th Level: Dimension Door

Rituals


Nabasus are birthed directly into the Material Plane from the Abyss, an invasive infestation that releases the newly formed and ravenously hungry demons directly into the midst of their favored prey: mortal life. Nabasus feed on sapient creatures, but they never quite manage to sate their eternal hunger, even as they grow more and more powerful. Once they have sufficiently feasted, the demons become worthy to make the return trip to the Abyss, where they undergo a vile transformation, finally digesting their accumulated meals and deforming further into powerful vrolikais.

Nabasus form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.