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Grim TendrilsSpell 1


NecromancyNegative
Source Pathfinder Core Rulebook
Traditions Arcane, Occult
Cast Two Actions (somatic, verbal)
Area 30-foot line
Saving Throw Fortitude

Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 negative damage and 1 Persistent Bleed Damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.


Critical Success The creature is unaffected.

Success The creature takes half the negative damage and no persistent bleed damage.

Failure The creature takes full damage.

Critical Failure The creature takes double negative damage and double persistent bleed damage.


Heightened (+1) The negative damage increases by 2d4, and the persistent bleed damage increases by 1.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Negative

Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.