Nai Yan FeiCreature 20
Source Pathfinder #166: Despair on Danger Island
Perception +36
Languages Celestial, Elven, Orcish, Sylvan, Taldane, Tengu, Tien
Skills Acrobatics +37, Arcana +36, Deception +36, Diplomacy +38, Lore +38, Intimidation +36, Lore +38, Occultism +38, Performance +36, Religion +32, Society +38, Stealth +35, Thievery +35, Lore +36
Str +1, Dex +4, Con +2, Int +7, Wis +3, Cha +5
AC 44; Fort +32; Reflex +34; Will +33;
HP 375
Speed 25 feet
Butterfly Sword +35 (+31, +27) to hit (agile, disarm, finesse, magical, parry, twin) 4d4+13 Slashing
Quick Change
Nai Yan Fei adopts a mundane disguise, appearing as a nondescript human with a neutral alignment and a mundane occupation such as common laborer, farmer, or peasant. She can return to her typical persona as empress at any time by using Quick Change again.
Debilitating StrikeTrigger Nai Yan Fei hits a flat-footed creature and deals damage.
Effect Nai Yan Fei applies one of the following debilitations, which lasts until the end of her next turn.
• Debilitation The target takes a -10-foot status penalty to its Speeds.
• Debilitation The target becomes Enfeebled 1.
• Debilitation The target can't flank other creatures, and it can't provide flanking for its allies.
•Debilitation The target doesn't gain a circumstance bonus to AC from Raising a Shield, lesser cover, or standard cover; it gains only a +2 circumstance bonus to AC from greater cover or Taking Cover.
Effect: Debilitating Strike
Master Strike (incapacitation)Trigger Nai Yan Fei hits a flat-footed creature and deals damage.
Effect The target attempts a DC 39 fortitude save. It then becomes immune to Nai Yan Fei's Master Strike for 1 day.
Critical Success The target is unaffected.
Success The target is Enfeebled 2 until the end of Nai Yan Fei's next turn.
Failure The target is Paralyzed for 4 rounds.
Critical Failure The target is Paralyzed for 4 rounds, knocked Unconscious for 2 hours, or killed (Nai Yan Fei's choice).
Sneak AttackNai Yan Fei's Strikes deal an additional 4d6 precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.